The wireless network in my New York hotel room was awful, dithering from tolerable to sluggish to inert. When Sonyâs PlayStation 4 version 1.50 update went live late Tuesday night, Iâm not sure I wouldâve been able to pull it down through the system even if IÂ had been able to access the Internet. But I couldnât get my review unit online because the hotel required browser validation first (you know, enter your room number and an access code else youâre blocked). And I couldnât do that because Sonyâs browser told me I needed to connect to the PlayStation Network first â your classic catch-22.
Thankfully, someone without a PS4 on the interwebs was kind enough to post a link to the downloadable file needed to run the update manually, which is how I wound up getting around the problem. In the process, I discovered my PS4 had strains of Microsoft DNA â a feature called âSafe Mode,â which does just what youâd expect a safe mode to. You access it by holding the PS4?s power button for a few seconds until your hear a beep, then youâre into a low-def, all-black screen with menu options like âRebuild Databaseâ or âInitialize PS4,â including a setting that lets you update the console from a USB device or disc.
Itâs an example, however nitpicky, of a scenario Sony didnât anticipate. The workaround was simple enough, but relied on another device. How many people are going to activate their PS4s on hotel networks that require browser authentication? Who knows, but the number isnât zero. I mention it in hopes that the next time Sony issues a mandatory this-before-you-can-do-that patch, the company gives its browser functional leverage, and to note that these devices, however refined, still have their blind spots.
The Dynamic Menu Online
Think of this as a continuation of our PS4 system review post-1.50 update â a modest 308 MB download that unlocks not only PlayStation Network access, but the subsidiary information youâll see while clicking around the PS4?s new Dynamic Menu.
Take âWhatâs New,â the leftmost menu box and your starting point at login. Below this square, youâll find a rolling catalog of recent activities, annotating actions like friends youâve made, games youâve liked, games youâve played and so forth. It displays that info in chronological rectangles that altogether resemble a Facebook Timeline.
Cursor over to a game, by contrast, and youâll see a drop-down menu displaying likes, recent actions and downloadable content along with shortcuts to features like the gameâs multiplayer mode, its online community or its manual. These menus are basically L-style hooks off the prime left-right axis, into which you can delve by cursoring down and conjuring a subsidiary hub with its context-specific themes â a design choice thatâs elegant, fast, informationally relevant and uncluttered.
Swing right to âTV Videoâ and youâll find Amazon, Netflix, Hulu Plus and eight more services stacked in rows with icons indicating which ones you have or havenât downloaded. The downloads are small and take less than a minute to install, after which each app works as youâd expect it to, just as it did on the PS3.
I noticed a few discrepancies, though: Amazonâs app indicated a download size of just 8.5 MB, but âSystem Storage Managementâ showed it as occupying over 1 GB post-install â a troubling difference given how precious space is going to be per the shift to full digital downloads. Netflix was also space-confused, listing 26.2 MB in the pre-download overview, but 1,102 MB in system storage. (Hulu Plus, by contrast, listed 41.3 MB and only takes up 44 MB in system storage, so the issue isnât chronic.) Thereâs decompression to consider, but those ratios seem far-fetched, and in any case, app size in a download menu should always reflect install size.
Curiously, Sonyâs placed its PlayStation Store icon along the Dynamic Interfaceâs upper deck, above the main one (in line with Notifications, Friends, Profile, Trophies, Settings and so forth), so you have to cursor up to find it. The Store itself looks more or less identical to the PlayStation 3 version (thatâs it up top), though it feels more responsive here than on the PS3, and you can view apps installed or movies and TV shows youâve purchased, rented or watched in the âLibraryâ or âMy Videosâ views respectively.
âPlayStation, Back toâ¦Nopeâ
Before we delve into the PS4?s live streaming features, a word about Sonyâs new PlayStation Camera, which replaces the PS3?s PlayStation Eye (not the âPlayStation 4 Eye,â because say that phrase out loud).
The PS Camera is a standalone option for $60, a camera bar with dual wide-angle lenses that perches above your TV (or below it) employing a durable, bendable brace â no clipping or sticking involved â to secure itself. You can pitch the camera bar up or down to take in the sweep of a room, depending how high or low youâve positioned it.
The cameras themselves are 720p â notably lower resolution than Microsoftâs 1080p Xbox One Kinect â and can interact with the DualShock 4 controllerâs light bar to enhance tracking, say determining where different players are in the same room. Sony says the cameras will also work with its range of PlayStation Move peripherals, though Iâm unaware of any Move-related titles at launch.
The camera was unimpeachable in the time I spent fooling with Sonyâs robo-themed tutorial, The Playroom, tracking every hand bat or swipe dependably. And face recognition, which requires a setup procedure that has you tilting your head in various directions to feed the algorithmâs data engine, logged me in dutifully every time, near or far, bright or dim light.
Itâs the PS Cameraâs four microphones I want to talk about, specifically the voice command software interface for interacting with the system hands-free.
Like Microsoftâs Kinect, you bring up the command overlay by saying the franchise name, e.g. âPlayStation.â Doing so conjures a menubar with various context-sensitive options (you can also say whatever word youâre dialoguing with in the interface if itâs highlightable, e.g. âYesâ or âNoâ). Itâs slick, fast and most important of all, dependable â Iâve only had to repeat myself once, and who knows if that was the system glitching or my mumbling.
Still, Sonyâs interface syntax needs tweaking: After backing out of the Amazon app to the Home Screen, I said âPlayStation,â prompting the interface to offer me commands that included âBack to Game.â But when I said âBack to Game,â it reloaded Amazon (no game was running, of course â you canât juggle multiple apps simultaneously). The interface recognizes the last loaded app, in other words, something that warrants a more agnostic âBack to Appâ to cover the bases.
DualShock Sharing
The DualShock 4 controllerâs âshareâ button â positioned just to the left of the touchpad â seems unassuming enough at first, but click it and youâll conjure an interface thatâll let you upload screenshots and video clips (up to 15 minutes each) as well as broadcast video of a play session using Twitch and Ustream.
At launch, those shots and clips have just two potential homes: Facebook or Twitter, with either service offering the option to add comments or tags before publishing. For video, the only option is Facebook â Sony says itâs working to expand the PS4?s sharing options, but at launch itâs Facebook or bust. Itâs a shame thereâs not an email or cloud drive option in the mix, for those who want to fiddle with a screenshot or video outside of Sonyâs interface. To get this articleâs screenshots, I had to tweet, then delete the tweets â workable, but clumsy, and as you can see, Sony doesnât edit out the voice command overlay. Also, unlike the Xbox One, which includes pre-upload editing options, the PS4?s media has to go up as-is, so weâre left to hope Sony adds editing functionality down the road.
If youâre running a game, a third option presents: âBroadcast Gameplay.â Click this and you can sign into either Twitch or Ustream to stream a live feed of whatever youâre playing. If you want the other end of this feature â to watch what others are broadcasting â thereâs Sonyâs âLive from PlayStationâ view in the main menu, where youâre able to select from a slew of âLiveâ or âInteractiveâ videos, sort them by Twitch or Ustream feeds, or simply search for a feedâs title by name â essential as the list of viewable feeds is going to explode once the systemâs out.
Select a feed and a âGameplayâ interface appears: a streaming window below which youâre offered the options to âInteract,â âStart This Gameâ (if you own it and have it loaded), âEnter Commentâ or blow the video out to full screen. Also, for better or worse, the video feed doesnât start until youâve watched an un-skippable ad.
On my broadband connection, which the PS4 clocked using âTest Internet Connectionâ at 8.2 Mbps down and 3.5 Mbps up, the feeds varied from sharp and clean to heavily compressed and artifact-riddled. Itâs a situationally dependent thing: Players with high latency download speeds are going to bottleneck the input, while players with slow upload speeds are going to bottleneck everyone (note that even fast feeds usually needs several seconds at the outset to sort themselves out).
The best part of broadcasting? You donât need a PS4 to watch: hop over to Twitch or Ustream right now and youâll see everything Iâm seeing through the PS4?s purpose-built interface.
And thatâs it for this installment. I havenât fiddled with Remote Play yet or had a chance to link up my Vita, and thereâs still the music service waiting. Stay tuned for more soon.
Article source: http://www.imaging-resource.com/news/2013/11/06/pentax-k-3-image-quality-analysis-can-the-k-3-clobber-the-competition
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